The most significant aspect of
RS Gold has been the change in the players' community. A majority of players who were members of large clans, have grown up in the three years since PKing was eliminated. The new era of players are now here and there's no way to go back, and adding the wilderness won't alter anything. PVP has turned into a competitive nightmare, I have to say.
PVP is basically an exchange of insults over x and then followed by an excuse to x. It's difficult to locate PVM groups that aren't LS-mass for me, as I don’t play enough to possess a chaotic weapon and/or 160M to buy chaos.
I'm not openly insulting anybody or anyone else. In fact, I'm just being a woman in this kind of thing. However, I'm of the opinion that over the last 3-4 years people have become more serious about runescape, for some to the point of being a bit extreme. I don't have anything against anybody. I've been playing longer and I've even had the pleasure of meeting some cool 09ers.
I find it strange that a boss at my current level allows me to purchase multiple levels costing over 100 million. Since the practice of magning DKs using firebolt is regarded as normal, it's a bit absurd. My level has been playing for only 1/4 of the time that I have and they are very much into Runescape. I'm not a fan of being the random freeplayer that people see and say things like, "wow 99 mage you are a scumbag." However, I think things are getting too serious. I hope that people will understand where I am being.
Recently, I was thinking about minigames located in the wilderness, that will soon be moved to a Gamer's Grotto (north of Falador). But I find the general concept to be a disaster. Instead of making sure that minigames are moved to the correct locations based on their backstory and their history, they'll be put in a stupid location.
I took a look at the minigames actually found in wild. Nearly all of these appear to be extremely "wild-centred" that is to say they don't make any sense if left alone.
The Mage Arena is dangerous because it is far north. You run the risk of being attacked along your path. Additionally, you do not have the same equipment to fight in case you're attacked. Stealing creation is an attempt to show that wilderness safeguards are effective. The camp is dedicated to the worship of and the reincarnation of the revenant spirits who haunt the godwars battlefields. The fist of Guthix is an ancient battle location that is guarded by druids every day. A lot of warriors visit daily to fight to gain some of its power.
Activities 2 and 3 will continue to be in place, but I am aware that Clan Wars doesn't necessarily need to be a wilderness-based game. The possibility of fighting against one another to train could be easily moved to Al Kharid’s famous duel arena. It is possible to have the mages create a few interdimensional portals with the same magic that created POHs (yes there's a backstory! ), and it will be great.
It might be possible that the revenants, that are currently trapped in a cave that are stealing creation, can be relocated. I believe the central location of the mystic's camp is the best.
Fist of Guthix is a bizarre creature. It's located in low-level wilderness, and you don't need to bring anything. The teleport option is available to members. You run the risk of being killed, but it will not cost you any money. I wouldn't mind, personally.
I was interested to know if Sir Amik Varze really is a knight. I'm aware that the White Knights (By Guthix I would prefer a different name, similar to the one that the Kinshra have) are an organisation that is both military and political however, they are a feudal organization (yes I do know that RuneScape pays no heed whatsoever to the way the country was run, or even the size of territory for that matter... the world is way too small) a knight is right in the middle, while a King is the highest, only beaten by an Emperor.
Amik could rule in the king’s horse if he wanted, but surely he'd also have a peerage like the Grand Duke. This could also create Burthorpe an official principality. I'm assuming that the real principality is bigger than the town.
As for the Kinshra they were evicted from Falador as well as on the mountains. (I'm thinking there's a massive mountain range that separates Asgarnia/Misthalin from Wilderness... It seems odd to have one mountain that is its on its own.) I believe this makes Daquarius the leader of Kinshra, a marquess.
It makes sense because he is a Lord. Yet again, Sir Amik is just a knight in comparison to Daquarius who is a Lord. Let's look at what you think? Can the knight to be the leader of a kingdom? Sorry for the unrelated bits. I just copied and pasted the text from a post that I had made on RSOF.
I find the grave issue to be absurd. For those not familiar, it is the idea that gravestones will not be blessed because thieves will take your money. I can't believe it was true prior to 2007. You didn't have a grace period of six minutes to collect your items.
One argument is that bosses who are new need graves. Seriously? Tormented Demons, an updated boss, came out in the year 2008. As far as I can tell, even if my friend and I have a mutual blessing (he blesses me, but the latter has not yet passed away) I can always make the trip back within three minutes. The whole gravestone blessings argument doesn't apply here. Whatever the blessings on your grave, you can still make it back.
The Corpreal Beast, on the contrary, was deliberately designed to not use the mechanics of a cemetery. I'm sure Jagex noticed the error and was embarrassed by the bosses of care bears that created gravestones to avoid any chance. Now you only have 2 minutes to return to your belongings. It's not possible to leave the property before it's the public's loot.
Finally Nex. I'm yet to take on her. But, given the fact that many people believe that Jagex worked on the update for quite a while, it would be fair to suggest that Nex was designed to incorporate these features. Although a blessing may be able to help you return to your grave, it's my opinion that this should be a part of Nex's concept.
All other bosses were created to be used with no gravestones. You can get things back from Bandos KBD, Chaos Ele and Mole when you own graves that don't have bless. DKs are, Arma, Sara and Sara are located on graves with blessing
Graves also reduce the likelihood of RS in a significant way. Although we know that not all people will visit your grave to get their hands in your rage, it is normal. It's not because they're a penis. This is the way that the RS Death Penalty operates. Graves have distorted this.
The blessing was originally meant to be a substitute for a person picking up items and giving them back to you, not as a generic "nerf death" button. It has evolved into, simply something to aid you out in the event of your death. The solution is simple There are three options. Risk only what you can afford, we expect to see a decrease in maxed out gear players in the workplace because there is a slim possibility they could lose it.
Bossing with
RS Gold 2007 friends It's what they did before their graves in order to take less risk. You can do what you want however, you must realize that you will only be responsible when the blessing is granted. I personally will be stealing from people's fat piles of loot. This is an absurd argument.
The Wall
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