With Comically Bad Translations from Kingang's blog

I would imagine with Phantasy Star Online 2 Meseta how New Genesis would possibly be balanced that every class is viable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that gamers could expand on and flesh out without needing to engage in matters like what Phantasy Star Online 2 now has (specifically Mags determining which courses you will excel at along with your ability tree also ascertaining exactly what you gain and lose). I'd personally drop the entire skill tree, and the most important class/subclass method to have something like Dragon's Dogma Online did together with the habit abilities, core skills, and the augments with the ability to mix-and-match augments, that everyone unlocks core skills and contains them collectively, and that players set their own playstyle with their custom abilities. A large part of that preference for me is so you could definitely spend your own time and resources into updating and unlocking new abilities and skills and then after you're all done you can return and mix-and-match items to your liking without realizing you would need to drop in money like you currently do if you wanted to construct something like the best principal class tree along with a variant for an optimum subclass tree, or even invest in another Mag since you are missing about 6-7percent of your total harm (and are missing 200 points to equip your weapons/units).

Regardless of the extreme grind the match becomes towards the end (for instance, running the same dungeon like about 40-80 times to gain a single level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that add over more time, and more), I have felt that Dragon's Dogma Online is definitely an example of an online game I feel has certainly nailed the"open field" exploration with solid gameplay, optional cooperative multiplayer, and still provides both an obstacle and comparatively casual experience for those who desire it with no setting up nasty traps for gamers to get trapped into mess up their builds. I never enjoyed that in Phantasy Star you could mess up your ability trees even though you get the free opportunity to reset them (it does not help when I am attempting to assist new friends play and they already invested their things without me directing them or notifying them on why they do not need STR Up and they end up running through Level 50+ without their stances and core abilities ).

Guess it's for the better since it is the basic PSO formula.

Its better to not be an Open world to be honest, remember how Maplestory great maps were hogged by High level Buy meseta pso2 players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the dinosaurs and the World Bosses into an unreachable place players can't access without the clip hacking out of boundaries and that bot simply kill them all in a minute and loot it all, and then sell them to the Player Shop for exorbitant prices to get Meseta to sell RMT from? Yeah that is gonna be a bad look for an open world MMO. I would not mind a Pawn, like Dragon's Dogma, which learns from you as you play together.

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