World of Warcraft 11 and 14 were developed from anqilan's blog



I'm uncertain if I could determine exact ratios between new players as well as returning. However, there is no doubt that thousands of players are playing Legion at the moment and having fun buy WoTLK Gold. There were high levels of concurrency shortly after the launch. Anecdotallyspeaking, I've noticed lots of friends, old guild members from 6-8 years ago popping up in guild chat which I hadn't seen for many years. It's fun to play WoW.


A very significant aspects of WoW's popularity is that it's an MMO that is pay-to-play. It's the only company that has had the ability to achieve that, and especially in the years of consistency. Although what is it that keeps World of Warcraft able to not only sustain that design, but to also achieve success in it?


If you are thinking of other ways to engage on the other side of World of Warcraft Do the team ever contemplate the possibility of a console version? World of Warcraft 14 is the most successful and popular game in that space but is that something you've ever thought about exploring, or do find yourself thinking "No it's an experience for PC only"?


It's something that I am sure we've discussed in a tinny way at times. I think at its core the interface and control aspects, WoW is a PC experience. I'm thinking World of Warcraft 11 and 14 were developed using PC as well as consoles and are very console-driven in many of ways buy WoW WoTLK Classic Gold. There were choices made where you go one directionor choose the other. And we've strayed into the PC direction so many times that trying to bring it back in would be uncertain in its merits.A few developers have attempted to utilize these loot-tiers as inventive solutions to issues that have haunted their output for years. 


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By anqilan
Added Dec 28 '22

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