For the Diablo game's most committed fans from Nfkjasfas's blog

This is great news, as while Diablo Immortal might not look it at first glance however it's likely to become a huge game changer for the franchise moving forward D2R Items, sporting MMO-like social features and a focus on PvP, and live-service "living game" approach that's not seen before during the long history of Diablo.


For the Diablo game's most committed fans It was the news it would be coming to PC that allowed them to restart the stage following the tragedy that followed Diablo Immortal's first official launch. It was immediately clear Diablo players wanted to enjoy Diablo Immortal for the PC, but it required Blizzard some time, and more than three, to make this wish come true.


According to senior game designer Scott Burgess, who recently spoke with GameSpot, Blizzard knew following the game's announcement that fans were eager to be able to play Diablo Immortal on PC.


Together with the realization dedicated PC players would use mobile emulators to play the game for PC regardless, Blizzard began the process of developing the PC version to ensure players would have an official PC experience. What was the reason that it took the time to announce Diablo Immortal for PC, Burgess said it was due to polish.


"Part one of the reasons we had to wait so long was that we wanted to be sure the game's quality was at a level where we were happy with it and happy to release it in tandem with the mobile launch," Burgess said. "We think we're at the point of being really great."


Diablo Immortal will feature numerous MMO-like features like hub towns that are multiplayer and raids with eight players, PvP battlegrounds as well as the challenging Cycle of Strife system D2R ladder items buy. Those are all firsts for the series as well as some aspects of them--such as different PvP modes and an interactive hub town which were first developed by Diablo during its development.


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