"The updates will include dungeons, storyline quests Bosses, game features, and new classes," she added, adding that D2R Items she wasn't able to specify the specifics of these plans at this point.
Cheng has said that he's not giving up of his vision of bringing the Diablo series to mobile devices. In theory, the idea is reasonable, especially given that there's a myriad of Diablo clones available on smartphones. The mainstream and historical comfort the Diablo brand name provides to the genre is a major factor in its favor.
"Just being on a small device or screen doesn't mean it's a small idea," Cheng said, and adding that it's the most ambitious studio Diablo project to date.Unfortunately, for Diablo 2 Resurrected, mobile spin-off Diablo 2 Resurrected spoiled that momentum. From the time of the announcement, development up to the launch as well as afterward, Diablo 2 Resurrected was criticised for its ridiculous microtransactions, which led to the community rioting. The same community that forced Blizzard out of their auction house that was based on real money and the same community that demanded a refreshed loot system Loot2.0 that made Diablo 3: Reaper of Souls the best action loot-based game of the decade.
The players felt and, in many ways, still feel abandoned by Blizzard. Diablo 2 Resurrected could begin to right the wrongs. Blizzard is a corporation in changing. In the midst of the imminent Microsoft merging, Diablo 2 Resurrected could prove to be the last game produced by "Old Blizzard," and there's a lot of pressure to provide the fans with the game they've been waiting for, especially as it's been a while since Diablo 3, other games similar to the genre, like Path of Exile, have challenged Blizzard's looted crown.
There's a central loop in Diablo that's at the heart of the entire game's success or not working. Is it satisfying to step into the dungeon to mindlessly killing mobs and obtaining loot? If yes you then Diablo 2 Resurrected is halfway to being loved by its fan base. If the team has once repeatedly messed up the loot system like they did in the first version of Diablo 3, then we're in trouble.
In the book Blood, Sweat, and Pixels The chapter about the disaster that occurred during Diablo 3's launch tells the way a Blizzard producer played through the game hundreds of hours, before they discovered a piece of legendary loot. When that orange light finally emerged from the shadow of an enemy, he approached the treasure only to discover that his character couldn't even use it. The system for looting was so fundamentally flawed that the excitement to grind for hours which was then followed by relief of actually receiving something of value, was broken.
This was eventually fixed to the point that you could only get certain loot levels that could be used by your particular class, and the frequency at which early-game legendary items were dropped raised. Therefore, even if the legendary items you received did not break the game but you did occasionally get a small hit of dopamine, which kept you hooked.
In the event that Diablo 2 Resurrected gets that right and uses a similar loot system like Loot2.0 which was introduced in Diablo 3, then we're already worried about just the amount of time we'll get to spend playing the game. Diablo 3's debacle is the most beneficial chance that has ever happened to the series on a continual basis. And when you add that and that with the Immortal controversy, it appears like Blizzard has a fairly simple list of potential potholes to avoid if it's to remain at the top of the list of its the most faithful players.
The community is extremely open about the things they don't like and has been through the lifecycle of Diablo 3, so we're hoping Blizzard will take the feedback of those fortunate enough to experience large parts of the game in the pre-release phase. Although we'd bet Blizzard isn't a fan of the cheap D2R Ladder Items massive leaks of footage that is rumored to have come after one of these test results.
The Wall