Chain lightning can't be used vs ranged enemies as it's range is limited, it's not recommended to use it against close-range melee enemies since it can kill you in one or two shots. It has a tiny useful range in addition Dark And Darker Gold, the "skill" is focused on dead bodies of mobs and then bounce it into enemies at maximum range.
Fireball is a huge hitbox as well as an aoe. When in flight, the fireball is slow. I am constantly swinging my axe toward enemy wizard fireballs to ensure my HANDS are hit first. this reduces the damage from 100 maximum theoretically base to about 25(burn added). It renders the spell useless against top players, when one heath pot, or just base stats alone render the spell unkillable 100 100% accuracy.
Magic missiles can be difficult to register or the damage is too small that you cannot stop a barb from exploding with the magic resist rune level 1 vs . level 1 for each missile hitting the hand or arm.
The fact that Rogue is the lockpickers is cool .... but locking is a bad idea. It's almost impossible to unlock something using video/screen/animation lag. It's impossible to even have the chance to unlock something that begins at the top. And is the Red part of the GOOD part? what?
Rogues have too many damage-related modifiers when examining them from a balanced perspective.
50% plus 50% plus 30% plus 5 % plus 100% plus x % plus flat plus base plus this plus that.
This means rogues are either one tap or nothing. This makes rogues who start out feeling horrible. They're a bit weaker than an stab against players. 14 however, minus their low strength stat reduction cheap Dark And Darker Gold, they do less than base. Together with flat or armor reductions is too much early on.
The Wall