Be really is to the benefit of Dark And Darker from Devon's blog


Congrats if you got down here we are wrapping it up.


All these things combined create a lot of moment to moment options and responses you can make and your opponent can react to Dark And Darker Gold, This greatly expands and builds upon the positioning and timing elements of the game well also making the pvp combat feel more fair and less like you win or lose based purely off your numbers deeping the depth of play for well geared players and newbies. IT also avoids the hyper complicated combat systems of Mordhau and Chivalry that much of the community seems adverse to.


I hope that you support this thread by discussing it and its concepts in greater detail, refining them and expanding on it to keep it on the front page of discussions where the devs can see it and hopefully act upon it in time for the next play test.





Be really is to the benefit of Dark And Darker


"Current problems: The combat is exclusively about movement and lets call it positioning as well as what gear you have equip and what your health bar looks like. Your other tools Can contribute up until you enter melee."


This is not a problem, this is the center piece of the design of the game.


The game is about the strategy elements around the fighting, the actual execution of the fight is not supposed to be a big factor.


You're rewarded for putting yourself in an advantageous situation before the fight starts, not for doing some crouch-spin+tilt trick you learned on youtube cheap Dark And Darker Gold.


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By Devon
Added Apr 19 '23

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