Blizzard Can't Decide How To Balance WoW Wrath Classic class from cuipeng's blog

Feral Druid players in WOTLK Classic Gold: Wrath with the Lich King Classic have experienced a whirlwind adventure a previous couple of days, as Blizzard made major changes to your specialization, quickly sought to nerf aspects from the class, and walked some in the changes back.

wotlk classic gold

Last week, Blizzard looked at what will put a dent in a very popular Feral Druid playstyle referred to as "bear weaving" Start by making specific changes to your class specialization. Blizzard said inside a forum post about the subject that bears weaving increased the "mechanical complexity on the class to some degree beyond what was intended in original Wrath on the Lich King," and the team desired to essentially remove the meta playstyle. To replace it, Blizzard sought to generate Feral more efficiently in PvE without having to beat weave, and without wanting to change the specialization's performance in PvP.

That was all easier said than done. Though the various class changes did do just fine of smoothing out your specialization's rotation and improving DPS for average players without ought to shift in and from bear form, Blizzard in a very new forum post writes that quickly becomes apparent it "underestimated" how strong of your buff adjustments would be for top-level Feral players in PvE. To counteract the stronger-than-expected buff to Feral, Blizzard sought to alter the damage increase bonus from the category's Naturalist talent from 10% to 5%.

The change had an effect in PvE but negatively affected Feral performance in PvP. After fan outcry, Blizzard has reverted the Naturalist talent change, essentially leaving the stronger-than-expected Feral buffs set up. It now says it can be longer planning additional alterations in Feral Druids.

Ever since wotlk classic boosting serve launched in 2019, Blizzard has largely been hesitant to produce major changes towards the old-school version of the MMO, specifically when it comes to class balancing. In recent months, however, Blizzard has become happier with the idea, introducing a new dungeon difficulty into Wrath with the Lich King Classic and implementing changes first to Retribution Paladins now Feral Druids. In the case of Feral Druids, Blizzard admits implementing the rapid number of changes without fully making an allowance for all the ways they will impact the sport was a mistake.

"Ultimately all of us are all humans, so we make mistakes or may are not able to consider all angles," Blizzard writes. "It's frustrating when these mistakes cause confusion or uncertainty, and frankly seriously isn't very 'Classic.' We can improve."

Going forward, Blizzard will look to produce sure it tests major WoW Classic changes on the overall game's public test realm, which can allow the developer to "measure twice and cut once." Blizzard also states it will try to better communicate intent with players for changes, including adjustments that will come in the wake of your major change.

"This became a good reminder of the right and wrong strategy to use about these things, and now we are going to complete our best to fare best going forward."


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By cuipeng
Added Apr 19 '23

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