Effectively Lengthening The Space Between Elderly Accounts from Kingang's blog

Yeah that is nice and understandable but I believed it was a feature not a bug. I'm a pretty hardcore grinder for EVE Mobile ISK games I like and what not this changes the game dynamic 200 percent.Ya'll may have it, I may just move back to non sec and run experiences or stop the game. I don't want the hassle of searching for empty systems to run T6-T7 anoms for 10m/h or find T4-T5 bases for conducting scout anoms; while leaping into a gate concealed, manually aligning and coming the next gate if there's a person there, and then jumping to another gate in 50km just in case - then leaping to the nearest planet then straight back to the safe gate since its quicker to do this if your not in a rate frig.


. Going to test it afterwards with a buddy but if I can't warp into someone can do a 180 twist back before I get locked down I'm gonna need to rethink the time I spend on the game.No phones (anchorable bubble) here. Anchorable, which you deploy and remain in space until ruined. Or launched from an interdictor boat which are short lived.


They prevent warp inside them, and cause people warping to them to land on the edge of the bubble.Anchorable ones suck, but launched ones are great. Just usable in nullsec.There's also significant Interdiction Cruisers in Cheap EVE Mobile ISK that, instead of starting an interdiction bubble, generate a bubble around the ship. It can also use a module script to alter the bubble into a single long range disruptor with boundless point, which can be used to tackle super-capitals for example Titans.

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