However, I still do not love where we landed diablo 4 from Devon's blog


However, I still do not love where we landed here. Say I want to experiment with a Bleed build instead of the Stun build currently on my Barbarian. It’s not just switching out all my gear Diablo IV Items, which can be a bit of a chore to manage itself. And it’s not just switching out my skills, which costs a bit of money but is relatively straightforward. But now with the addition of the Paragon Board, the sprawling, maze-like assignment of stats and bonuses and even legendary abilities, it’s kind of a nightmare to even think about doing it.


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But the idea of changing absolutely everything, including your entire Paragon Board, and then if you want to change back doing it all over again piece by piece, it’s just far more work than it needs to be. It discourages experimentation and herds everyone into the same metas because they’ll just stay there and stick with the one thing they know will work rather than undoing it all just to try something else.


I get that this is not traditionally how Diablo has done things, past maybe saving some gear options. But we are in uncharted territory here, especially with this new vast Paragon system that requires a different sort of management. I just don’t know what the game benefits by making switching builds this involved. Both the game and players would benefit for a more refined system than the one that exists now.


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By Devon
Added Jul 9 '23

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