Since the announcement, and through creation, through launch and beyond, Diablo Immortal was criticised by players for its insanity with microtransactions causing the community to revolt Diablo 4 Gold. This was the same community that drove Blizzard to shut down their real-money auction house and the same community who demanded the revamped loot system, Loot2.0 which made Diablo 3: Reaper of Souls the first action-based loot title of the era.
They felt, and in many ways still feel, abandoned by Blizzard. Diablo 4 will begin to correct the situation. Blizzard is a company in transformation. It is firmly in the middle of the imminent Microsoft merger Diablo 4 could prove to be the final game released by "Old Blizzard," and there's an enormous pressure to make sure that fans get the game they've been waiting for, particularly considering the years that followed Diablo 3, other games within the same genre, such as Path of Exile, have been able to challenge Blizzard's looted crown.
There's a looping mechanism in Diablo that's the key to the whole game working or disappointing. Is it satisfying to step into the dungeon, savagely kill mobs and get loot? If yes then Diablo 4 is halfway to being beloved by the fans. If the team once time again altered the loot system as it did in the initial launch of Diablo 3, then we're in trouble.
In the book Blood, Sweat, and Pixels in the book Blood, Sweat, and Pixels, the chapter on the terrible experience of Diablo 3's release tells the story of how one Blizzard Developer played Diablo 3 for literally hundreds of hours until they discovered a piece of legendary loot. The moment that the orange light popped out of a random enemy, he approached the treasure only to discover the character he was playing couldn't even access it Diablo IV Gold. The loot system was so inherently broken that the thrill being a slave to the system for hours, before finally having something to take home, was disintegrated.
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