Other control tweaks help out fut 23 from Devon's blog


Once you've accrued points FIFA 23 coins, you can spend them on a variety of items in the fan shop. We saw a vast amount of different Adidas balls that could be purchased for a fairly modest price of around 250 points, whereas teams comprising the best players in the world cost 2,000 points each. There's also a gallery in which you can unlock 72 different football pictures from around the world. A multimedia extravaganza called the movie theatre rounds off the package, with highlights from various leagues in addition to interviews with Wayne Rooney and David Villa.


 Other control tweaks help out, as well--jumping up for headers, for example, requires delicate timing to press the jump button at the right moment, as opposed to merely mashing the button repeatedly in previous games.


One point that EA producers are quick to point out about FIFA 23 is that the game is entirely data driven. What they mean, it seems, is that thanks to a more sophisticated animation and physics system, the incremental differences in players' abilities really are tangible in the game. Sure, you might not be able to perceive the difference between a player with a speed rating of 91 and one with a 90, but the game does note it. And it's these microscopic variations that make up a virtual player's abilities and how he performs in the game.


As you play games in either quickplay mode or manager mode (the FIFA 23 equivalent to a franchise mode), how your players perform in the matches will determine how their attributes improve over the course of their career. After each match, every player who took part is evaluated over a number of different categories, including attacking, defending, passing, and so on. The more success he finds in the match, the more experience points he will earn after the match is over. 


Once you are back in the player-management screen, you can use those experience points to improve any of a truly impressive list of attributes for each player. Overall player attributes include attack, defense, skill, power, movement, and mentality, and each attribute has a number of more specific skills attached to that attribute. The defense attribute, for instance, has skills such as marking, standing tackle, and sliding tackle buy FUT 23 coins. You apply experience points to these individual subcategories of attributes to determine just how that particular player improves.


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By Devon
Added May 5 '23

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