Emote Modifications. Thieving: A safe will fall out of the sky and land before you, then you'll put your ear from the safe and try to crack it (sort of like the wall safe in the rogues den). You will then open it and extract a hand filled with gold jewelry/silver jewelry, and
RuneScape gold also a golden tiara with all the forces of a bloodstream talisman bount into it, then you will hold it up in the air, then everything disappears.
Firemaking: You may open your palms and create 4 fireballs (2 in each hand), and start to juggle them for a couple seconds. You then are going to grab themand quckly clamp your palms together and there will be a small orange explosion followed with a fizzing out of your palms. Fishing: Change the fish that you catch to a shark. You will form an X in front of your chest with your arms and then swing them to your sides to create a T shape with your body, and then you will be coated with a colourful setting and lava will burst out of the ground from under you. You'll be standing on the lava and you'll clap your hands and it'll freeze. You will then jump off and the lava will probably shatter. Runecrafting: After you activate your cape to receive 100 runecrafting, you can manage 7 water runes/essence. When you craft combo runes, the success rate is increased to 85%. Crafting: When worn it is possible to input the crafting guild with no brown apron (if you cannot currently ), and once the cape is activated, you don't need to use molds to craft things. Smithing: When the skillcape is triggered to receive 100 smithing, you'll have a 100% success rate of smelting iron.
Agility: When worn, your weight will decrease be -3, when the skillcape is activated to get 100 agility, it is diminished to -4. Mining: When worn, mining speed is increased by 5 percent, and when the cape is actived, it's increased to 10%. Herblore: When the skillcape is triggered, a pestle and mortar isn't needed to crush herblore items. OR when the cape is triggered, potions are automatically made into 4 doses instead of 3.
Slayer: If the cape is worn out, it is possible to talk to slayer pros whenever you desire, and the cape can hold 3 fees. Talk to Duradel (in person) for it recharged. Fletching: Making bows/strining is made a bit quicker. Hunter: Each of traps you put are automatically smoked so your sceant is gone. Farming: Plants have a higher resistance to
Buy RS gold diseases (just when the cape is worn, and just the plant that's planted when the cape is worn is resistent to infection ).
The Wall