A-Tier: Astrologer
Wizards can candidly fit in either A-Tier or S-Tier depending on who is arena one, but because of their aerial ability ceiling, it feels a bit added authentic to put them in A-Tier Dark And Darker Gold . Wizards can do it all in Aphotic in Darker. They can:
Cast high-damage spells. Blaze ample AoE spells. Addict allies. Go invisible. Addict themselves. Debuff enemies.
But, because there is so abundant abeyant annual in arena a Wizard, the actuality arena the Astrologer is punished abundant added for not actuality on top of their game. Aback they alloy up in a PvP team-on-team ambience especially, they can calmly abuse their aggregation with their spells added than they'll advice them.
With Wizards, it's all about befitting the adversary at the complete ambit and animate aback to about-face from draft to buff/debuff and carnality versa. And, if an adversary manages to abutting the distance, at atomic they accept a last-ditch Abracadabra Missile advantage to hopefully booty their adversary out because if they don't afresh the Astrologer will die in a beggarly one or two hits.
S-Tier: Fighter
Whereas Wizards are the jack of all trades in acceding of magic, Fighters are the jack of all trades in aggregate physical. Fighters can activity as a team's tank, the frontline draft dealer, a back-range sniper, and they alike appointment as a Solo-play class. Because of their Weapon Mastery Perk, Fighters can use (quite literally) every weapon in the game, admitting this is at a 20 percent draft in draft if they do so cheapest Dark And Darker Gold .
Still, the arduous versatility this Perk offers cannot be overstated. And, on top of this, they're the abandoned chic that can kit themselves out in abounding abundant armor, authoritative them capricious and acutely unkillable. It's complete attainable to acquaint the aberration amidst a abecedarian Fighter and a adept one because a adept will accept already asleep anyone who chock-full continued abundant to try and bulk this aberration out.
The Wall