But the comments I collated on stream suggested that it had been very much fun and people seemed to love it after a
osrs gold paypal couple of hiccups at the start. So that I can't directly compare, Personally, I have not played with with other games. As for the price of PvM that I 100% see that your POV but yet again this was an issue that has been raised so much by the neighborhood and individuals don't seem to like it - it was my job to pronounce that in this video. I given illustrations and should have been specific. But anyway thanks for watching everything and beginning the conversation.
I agree with that is mentioned/said in the video and appreciate that you take your time to answer comments in this thread. I just watched your video on the MTX dilemma as I like to call it, because in this movie you mentioned that RS3"requires" micro-transactions, which is only half of the reality. What RS3 wants is player retention.
You correctly analyzed that a higher player count also increases revenue from MTX and other comparable streams of income and then posed the question why MTX were on a decline recently despite RS3 player numbers going down for a couple of decades. But the answer to that issue is that osrs bonds were introduced in March 2015 as a form of MTX, which probably carried a large potion of the MTX revenue in 2016-2018, despite the decline of RS3 players/MTX profits (as indicated by the massive jump in MTX revenue from 2015 to 2016). Now of course, since RS3 stays the principal portion of MTX profits for Jagex, a dwindling RS3 participant foundation means that OSRS bond earnings alone cannot maintain MTX revenue at the same level, hence falling in 2018.
To get back to my first point: I don't have any idea how Jagex intends on raising player retention, as they gave up one of the 2 (arguably 3 in the event that you rely skilling) things that created RS uniquely distinctive from other MMOs with EoC. Like I said CB systems in different MMOs are a great deal more fleshed-out even though Jagex trying their very best to correct the mess that has been initial-release EoC. Don't get me wrong, the combat system is in fact balanced and far better than it has ever been and demands vast knowledge to master it, but a new player looking for an MMO that is focused only around battle and epic boss encounters will 9/10 times not pick Runescape as his game of choice.
I can't help but think Jagex is hoping to reinvent the wheel every few decades, by trying to conquer other MMOs at their own game instead of focusing on the unique strengths, that distinguish their game from the dozens of additional cookie-cutter MMOs on
cheap OSRS gold the market, and building upon those.
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