Let's first discuss the
OSRS Gold
borders. There was never a safe zone prior to 2007. This wilderness
design is the most fundamental, and it also includes safe zones. Now
while you could argue that these should stay, they interfere with the
flow of current pvp fights. It is promoted to hop into a secure zone and
it also concentrates on fighting them.
In addition, it is a
detriment to the goal. The issue is whether we will see a new wilderness
design within BH worlds or the previous one. Another issue is that The
current activities that occur within the wilderness aren't permitted.
Are they staying or going and what impact will this have.
Personally,
I would move all the minigames (Clan Wars FOG Sealing off Deamonhiem,
Defender of Varrock and Sealing off Deamonhiem), but the three quests
make it difficult. Defender of Varrock and the Summer questline each
have substantial chunks that are in the wild. I believe that if the
quests remain, it is recommended to complete the quest. What do I mean?
When you reach the quest start point or go into the wilderness as part
of he defender of varrack story you are completely on your own with no
player interaction. While this may alter the story, it would not have
any significant impact on it.
Green Dragons and armoured Zombies,
Chaos Ele, and other similar things must be the same. But, I believe
the best training spot is a bit risky. The Corporeal creature is an
intriguing point. While it might be fun for barrage runners to go to the
cave, its boss mechanic in RS is unique in that you will bank a lot of
times due to its high risk nature. If the entrance was moved nearer the
border of the wildy it might prove more attractive as it is currently
just beyond level 20, which is the cut-off point for telegraphs.
The
summoning process is a challenge. It would be convenient to have the
ability to drop all at once, as with other items in RS. The limitation
on pouches feels strange in the world of pvp. There is no solution to
this problem. The best option is to keep the situation as "pouchin
invent, combat goes down"
The most important thing is that you
can't pvp wilderness realms. Never. There was one thing not present in
the PVP/BH worlds: the excitement of the wilderness. This was the best
handling of it I've ever seen in any game.
Pvp meeting pve
players. There was a way to utilize the resources available, such as
rune, treasure trails and dragons to gain rewards. However, this was not
a requirement. The above mentioned points for quests are valid as
everyone should have access to that content. But, keeping certain areas
safe is not the
Buy RuneScape 2007 Gold
of the quests. This is the thing that I am most concerned about. A
secure world in which no attacks can occur is not what the game was
designed for.