I'm not able to OSRS Items
the female voice. I'm at a loss as to what would be the person behind
the door, maybe someone associated with Zaros? I just hope that it's a
fascinating person and that there's a reason behind the door. Fight,
stab and kill. Update
I'm seeking God to grant them access to the
random generator for Dungeons so that they can increase their challenge
level before their boss. If you're looking to promote cooperation, why
not use a mechanic in which a player is disabled and someone else must
liberate them. It is true, but if the random dungeon creator were to be
employed, it would need a max level to deal with any difficulties. So,
you won't get in danger if the whole of the dungeon is suddenly shut off
by a single door.
I think that the idea of disabling would be
awesome and would be in line with the notion of teamwork. If they were
to take To'kash's deep freeze attack but make it so it targets only one
player at a time, and has a lengthy time period during which it does not
melt (Not infinite though so when caught on your own, there's a chance
to escape) which would require players to be part of a group consisting
of two.
For bosses that are more difficult, I can imagine them
throwing in a lot of Dung bosses of the future with a few things you
must do to win. Although some bosses might be less effective than others
(Lexicus comes in the mind) I think it's a good idea to change the
methods that are used to kill them. This would make for exciting boss
battles.
Jagex and the Dangers of a Half Assed Wildy
With
all the recent uproar over the revival of the wilderness, I'll take a
more indepth look at what this could mean to the game, and how the new
rules that have been introduced in the past few years will clash with
what we now refer to as "the wildy" and the problems that this creates.
Firstly
lets talk about the boundaries of wilderness, prior to 07 there was no
safe zone and, as the basis of the current wilderness design that has
safe zones included. Although you could think that they should be kept,
they hinder the movement of the current fights. It encourages players to
move into safe areas, and focus on fighting within the zone.
This
means it is impossible to protect the lawless area. Another issue is
that current activities within the wilderness aren't allowed. Do they
stay or go and what impact will this have.
Personally, I'm favor
of moving all the minigames (Clan Wars FOG, Clan Wars and closing off
Deamonhiem) to a different locations, however the most difficult part is
the three quests. The Defender of Varrock and Summer quest line both
contain large chunks of wilderness. If we believe that the quests will
remain, I believe it would be best to instancing the entire quest. What
is this referring to? As soon as you meet the point of beginning your
quest or enter he wilds as part of he defense of varrack tale, you are
on your own, there is no interaction with other players. This could
alter the quest but not significantly.
Green Dragons, armoured
Zombies and Chaos Ele should all be maintained the same. The most
effective place to train should be a bit dangerous. While the Corporeal
Beast is interesting I believe it would be interesting to have barrage
runners go into the cave. However the boss mechanic of the Corporeal
beast in RS is unique. Due to the high risk nature of it, you'll need to
bank a few times. If the entrance were moved nearer the border of the
wildy it could be more appealing since it's currently past level 20, the
tele cut off point.
Summoning also presents a challenge and I'd
much rather have to have a unique set of game rules and lending could be
easily resolved by not allowing lent weapons in the wild, summoning
combat level will need to change. It would be great to be able to drop
everything at will, just like in other areas of RS. The restriction of
pouches in such a way feels strange in pvp realms. It's a problem that
I'm not sure what to do about it. The best option is to simply declare
"pouch In Create, Combat Rises"
The last and Buy RS3 Gold
important point is that you can't pvp wilderness realms. Never. There
was one thing missing from PVP/BH worlds: the excitement of the
wilderness. This was the most effective handling of it I've ever
witnessed in any game.